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Faculty Instructional Technology Resources - Instructional Games

Bingo

Overview

This game follows the format of the traditional game Bingo. Each student has a card with a grid showing a randomly-generated pattern of terms. The instructor reads off definitions and if students have a term that matches that definition, they cover the corresponding square with a token. Students "win" when they get a line of 5 squares (or, alternately, the entire board) covered.

Instead of terms and definitions, you might also make pairs of images and labels, if/then statements diagnostic procedures and conditions, drugs and side effects, etc.

How to use it in class

  • Especially good for lower-level memorization tasks like terms and definitions.
  • Quick review after a large "information dump" from readings or lectures - great for waking up students in the middle of a long lecture!
  • Chapter review exercise

Preparation and materials needed

  • Prepare a list of terms and definitions. To make 5x5 square bingo cards, you'll need 25-35 terms.
  • Input the terms into a random bingo card generator, like this one.
  • Print one card for each student.
  • Provide tokens - pennies work well.

Downloads

  • Faculty instructions
  • Student instructions
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