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Faculty Instructional Technology Resources
- Instructional Games
Bingo
Overview
This game follows the format of the traditional game Bingo. Each student
has a card with a grid showing a randomly-generated pattern of terms. The
instructor reads off definitions and if students have a term that matches
that definition, they cover the corresponding square with a token. Students "win" when
they get a line of 5 squares (or, alternately, the entire board) covered.
Instead of terms and definitions, you might also make pairs of images and
labels, if/then statements diagnostic procedures and conditions, drugs and
side effects, etc.
How to use it in class
- Especially good for lower-level memorization tasks like terms and definitions.
- Quick review after a large "information dump" from readings
or lectures - great for waking up students in the middle of a long lecture!
- Chapter review exercise
Preparation and materials needed
- Prepare a list of terms and definitions. To make 5x5 square bingo cards,
you'll need 25-35 terms.
- Input the terms into a random bingo card generator, like this
one.
- Print one card for each student.
- Provide tokens - pennies work well.
Downloads
- Faculty instructions
- Student instructions
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