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Faculty Instructional Technology Resources -
Best Practices

Instructions for using online module templates

All of the templates belwo require Flash MX 2004 and a working knowledge of the Flash environment. If you've done any programming or aren't afraid of poking around in the nuts and bolts of code, you can probably follow these directions and tweak the templates to your needs.

Checkbox Quiz

  1. This is the simplest template to use. Open it in Flash MX 2004. In Frame 1, type your question, correct answer, and feedback in the boxes provided.
  2. In Frame 5, click each blue "invisible" button. They have names like but-cbR ("button-checkbox red"). Scroll down the Actions panel and type the correct answer in quotation marks in the last full line of code. So, replace stuAns1 = "Third"; with stuAns1 = "New correct answer "; .
  3. Also in Frame 5, change the labels on the columns from "First, Second, Third" to your new correct answers.

"Drag and Drop matching quiz"

Another relatively easy module to customize.

Open in Flash MX 2004. Frame 1 is your introduction; frames 2-4 are quiz pages; Frame 5 is your score page.

  1. The images, like all Flash images, originate as .eps files. You could import .gif or .jpg images, but for smallest file size, open your .eps file in Adobe Illustrator, export as Macromedia Flash (.swf) format, then import into Flash (File --> Import to Library).
  2. The text of each scenario is just static text; click the text tool, then click the text, and you can edit it by typing.
  3. Each "agency name" is a small movie clip with 3 frames: the name of the agency in frame 1, the "correct" feedback in frame 2, and the "incorrect" feedback in frame 3. Your first step is to customize the text on each frame of each of these items. You'll also want to change the name of each movie clip to something more descriptive. So, for example, if you are building a module where you match the name of a plant to a description of the plant, re-name the movie clip "CDC" to "Allium tricoccum".
  4. Now you have to tell each "name" movie clip which target area is the correct place to drop the name. The black-outlined areas on the right are named "target1", "target2", etc. through "target 5". Click on the "name" you want to edit. Make sure the Actions panel is showing. Then look for this line (it should be line 6): if (eval(this._droptarget) == _root.target5) {
    All you need to do is change _root.target5 to be the number of the correct target area. So, if the name clip "Allium tricoccum" is supposed to be dragged and dropped on the very top target area on the page, the full line of code will read if (eval(this._droptarget) == _root.target1) {

"Pretest" module with feedback

The most complicated module to edit, because scorekeeping is complex. If anyone has a more elegant manner of keeping this score, I'd love to hear it!

This quiz has several separate functions which must all be customized:

  • several types of questions (drag and drop; multiple choice; click the diagram)
  • feedback for each question (controlled by the Feedback movie clip)
  • scorekeeping (done in a hackneyed, archaic fashion...feel free to make suggestions!)

This module is very complex; if you are interested in using it, please contact me at email address and I will be happy to help you. If I get enough interest, I'll post instructions online, too.

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